But Torchlight and Titan Quest/Grim Dawn just seem like loot slot machines more than games. Sacred 1 and 2 at least added an open world aspect. It's peak (and maybe only redeeming point) was Diablo 1 and 2. Half of them are useless, and even more than most ARPGs, you are usually spamming two skills, and anything else is beyond sub-optimal. On top of that, while the class and skill system SEEMS really great, it doesn't play out in practice. There is no real enemy variation, as they are constantly situated in bundles in specific areas. You fight crows and satyrs for a massive first part of Titan Quest.
They both just bog down in repetitive slogs for what seems like hrs.
I love the idea of Titan Quest and Grim Dawn and own both. Planescape: Torment: Enhanced Edition (French).3 Neverwinter Nights: Enhanced Edition (French).6 Planescape: Torment: Enhanced Edition (Italiano).24 Neverwinter Nights: Enhanced Edition (Italian).2 Planescape: Torment: Enhanced Edition (Deutsch).2 Neverwinter Nights: Enhanced Edition (German).6.8K General Discussion (Spoiler Warning!).6.6K Baldur's Gate II: Enhanced Edition.375 Planescape: Torment: Enhanced Edition.26 Persistent Worlds & Multiplayer for NWN (not EE).323 Custom Content & Community Exp Pack.